# shz_mat3x3_transform_vec3_transpose

Source: https://sh4zam.com/api/matrix/shz_mat3x3_transform_vec3_transpose/

```c
SHZ_INLINE shz_vec3_t shz_mat3x3_transform_vec3_transpose(const shz_mat3x3_t* m, shz_vec3_t v) SHZ_NOEXCEPT;
```

Transforms an input vector by the transpose of a 3x3 matrix, returning the resulting vector.

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `m` | `const shz_mat3x3_t *` |  |
| `v` | `shz_vec3_t` |  |

## Returns

`shz_vec3_t`

## Naming and requirements

- `_transpose`: Operates with the transposed matrix (row-major input, or inverse-rotation use). ([Naming and Suffixes](https://sh4zam.com/concepts/naming-and-suffixes/))

## Availability

- **C++ equivalent:** none (call the C function from C++)
- **Type-generic form:** none
- **Back-ends:** SH4: dedicated SH4 implementation · SW: portable C · SPU: shared C implementation
- **Defined in:** [`sh4zam/shz_matrix.h:979`](https://github.com/gyrovorbis/sh4zam/blob/ba1e30c88d49df0311870b229e1dd860ef26c477/include/sh4zam/shz_matrix.h#L979)
- **Module:** [Matrix](https://sh4zam.com/api/matrix/), section "Functions"
