# shz_mat4x4_rotate_z

Source: https://sh4zam.com/api/matrix/shz_mat4x4_rotate_z/

> Multiplies and accumulates mat by a 3D rotation matrix about the Z axis

```c
SHZ_INLINE void shz_mat4x4_rotate_z(shz_mat4x4_t* mat, float radians) SHZ_NOEXCEPT;
```

Multiplies and accumulates `mat` by a 3D rotation matrix about the Z axis.

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `mat` | `shz_mat4x4_t *` |  |
| `radians` | `float` |  |

## Returns

Nothing (`void`).

## Warnings

- This routine clobbers XMTRX.

## Naming and requirements

- `shz_mat4x4_t` and `shz_mat2x2_t` arguments must be 8-byte aligned. Unaligned data goes through the `float[16]` parameters of the `_unaligned` routines.

## Availability

- **C++ equivalent:** [`shz::mat4x4::rotate_z`](https://sh4zam.com/api/cpp/mat4x4/#rotate_z)
- **Type-generic form:** none
- **Back-ends:** SH4: shared C implementation · SW: portable C · SPU: shared C implementation
- **Defined in:** [`sh4zam/shz_matrix.h:570`](https://github.com/gyrovorbis/sh4zam/blob/ba1e30c88d49df0311870b229e1dd860ef26c477/include/sh4zam/shz_matrix.h#L570)
- **Module:** [Matrix](https://sh4zam.com/api/matrix/), section "GL Transformations"
