# shz_xmtrx_rotate_xyz

Source: https://sh4zam.com/api/xmtrx/shz_xmtrx_rotate_xyz/

```c
SHZ_INLINE void shz_xmtrx_rotate_xyz(float xRadians, float yRadians, float zRadians) SHZ_NOEXCEPT;
```

Multiplies and accumulates XMTRX by 3D rotation matrices about the X then Y then Z axes.

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `xRadians` | `float` |  |
| `yRadians` | `float` |  |
| `zRadians` | `float` |  |

## Returns

Nothing (`void`).

## Availability

- **C++ equivalent:** [`shz::xmtrx::rotate_xyz`](https://sh4zam.com/api/cpp/xmtrx/#rotate_xyz)
- **Type-generic form:** none
- **Back-ends:** SH4: shared C implementation · SW: portable C · SPU: shared C implementation
- **Defined in:** [`sh4zam/shz_xmtrx.h:583`](https://github.com/gyrovorbis/sh4zam/blob/ba1e30c88d49df0311870b229e1dd860ef26c477/include/sh4zam/shz_xmtrx.h#L583)
- **Module:** [XMTRX](https://sh4zam.com/api/xmtrx/), section "GL Transformations"
