# shz_xmtrx_rotate_zxy

Source: https://sh4zam.com/api/xmtrx/shz_xmtrx_rotate_zxy/

```c
SHZ_INLINE void shz_xmtrx_rotate_zxy(float zRadians, float xRadians, float yRadians) SHZ_NOEXCEPT;
```

Multiplies and accumulates XMTRX by 3D rotation matrices about the Z then X then Y axes.

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `zRadians` | `float` |  |
| `xRadians` | `float` |  |
| `yRadians` | `float` |  |

## Returns

Nothing (`void`).

## Availability

- **C++ equivalent:** [`shz::xmtrx::rotate_zxy`](https://sh4zam.com/api/cpp/xmtrx/#rotate_zxy)
- **Type-generic form:** none
- **Back-ends:** SH4: shared C implementation · SW: portable C · SPU: shared C implementation
- **Defined in:** [`sh4zam/shz_xmtrx.h:589`](https://github.com/gyrovorbis/sh4zam/blob/ba1e30c88d49df0311870b229e1dd860ef26c477/include/sh4zam/shz_xmtrx.h#L589)
- **Module:** [XMTRX](https://sh4zam.com/api/xmtrx/), section "GL Transformations"
