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shz_mat4x4_apply_translation

Markdown
SHZ_INLINE void shz_mat4x4_apply_translation(shz_mat4x4_t* mat, float x, float y, float z) SHZ_NOEXCEPT;

Adds the given 3D vector components to the translational values of the given matrix.

NameTypeDescription
matshz_mat4x4_t *
xfloat
yfloat
zfloat

Nothing (void).

  • This routine does not use XMTRX.
  • shz_mat4x4_t and shz_mat2x2_t arguments must be 8-byte aligned. Unaligned data goes through the float[16] parameters of the _unaligned routines.