Showcase
The following projects have been successfully accelerated with SH4ZAM and make great references. The list is upstream's, from the SH4ZAM README.
| Project | Description |
|---|---|
| SH4ZAM PVR | Advanced PVR DR rendering examples with SH4ZAM acceleration. |
| Mario Kart 64 DC | jnmartin's Mario Kart 64 DC port with SH4ZAM acceleration. |
| Star Fox 64 DC | jnmartin's Star Fox 64 DC port with SH4ZAM acceleration. |
| Super Mario 64 DC | Super Mario 64 DC port with SH4ZAM acceleration. |
| FFFFTT | Audio signal visualizations, with SH4ZAM accelerated FFT and more. |
| Sonic Mania DC | Sonic Mania DC port with SH4ZAM acceleration. |
| Simulant Engine | General-purpose cross-platform engine backed by SH4ZAM math. |
| Meese Engine | Open-world voxel game built for the GC, using the SH4ZAM SW back-end. |
| Quake 2 DC | Port of Quake 2 to the DC, with SH4ZAM accelerated matrix math. |
| DCSinge | Singe API + FMV playback engine on DC using SH4ZAM memory routines. |
| Xash3D DC | SH4ZAM'd up DC port of the Half-Life compatible Xash3D engine. |
| Gael Force | Stylized tactical RPG with sprites, 3D worlds, and dynamic lighting effects. |
| DMS-Engine | Bruceleet's "Dreamcast Mesh Shit" Engine, SH4ZAM'd to hell with skinning. |
| The Cave | FreakDave's SH4ZAM-boosted DC tech demo with impressive lighting and effects. |
| Audio Visualizer | Brielle Garcia's CD Audio Visualizer for Dreamcast, using SH4ZAM math routines. |
| DemoTek | Crash Bandicoot-style 3D platformer, with SH4ZAM'd up 3D transform math. |
| QuakeSpasm DC | Sega Dreamcast port of QuakeSpasm, with native PVR renderer + SH4ZAM math. |
| Monkey Ball DC | Reimplementation of Monkey Ball using GameCube assets from Super MB. |
| Elias Daler Work | Renowned PS1 homebrew dev uses SH4ZAM for his beautiful DC experiments. |
| Diddy Kong Racing DC | Rare's renowned N64 kart racer, ported to the DC. SH4ZAMed to all hell for gainz. |
Examples in the repo
Section titled “Examples in the repo”| Example | Description |
|---|---|
| Bruce's Balls | Pushes up to 4.5 million PPS, rendering Bruce's balls. |
| PVR DMA | Real-world, complex renderer using KOS's PVR DMA API. |
Shipped something with SH4ZAM? Say so in #sh4zam on the Simulant Discord or open a PR adding it to the upstream README.