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The following projects have been successfully accelerated with SH4ZAM and make great references. The list is upstream's, from the SH4ZAM README.

ProjectDescription
SH4ZAM PVRAdvanced PVR DR rendering examples with SH4ZAM acceleration.
Mario Kart 64 DCjnmartin's Mario Kart 64 DC port with SH4ZAM acceleration.
Star Fox 64 DCjnmartin's Star Fox 64 DC port with SH4ZAM acceleration.
Super Mario 64 DCSuper Mario 64 DC port with SH4ZAM acceleration.
FFFFTTAudio signal visualizations, with SH4ZAM accelerated FFT and more.
Sonic Mania DCSonic Mania DC port with SH4ZAM acceleration.
Simulant EngineGeneral-purpose cross-platform engine backed by SH4ZAM math.
Meese EngineOpen-world voxel game built for the GC, using the SH4ZAM SW back-end.
Quake 2 DCPort of Quake 2 to the DC, with SH4ZAM accelerated matrix math.
DCSingeSinge API + FMV playback engine on DC using SH4ZAM memory routines.
Xash3D DCSH4ZAM'd up DC port of the Half-Life compatible Xash3D engine.
Gael ForceStylized tactical RPG with sprites, 3D worlds, and dynamic lighting effects.
DMS-EngineBruceleet's "Dreamcast Mesh Shit" Engine, SH4ZAM'd to hell with skinning.
The CaveFreakDave's SH4ZAM-boosted DC tech demo with impressive lighting and effects.
Audio VisualizerBrielle Garcia's CD Audio Visualizer for Dreamcast, using SH4ZAM math routines.
DemoTekCrash Bandicoot-style 3D platformer, with SH4ZAM'd up 3D transform math.
QuakeSpasm DCSega Dreamcast port of QuakeSpasm, with native PVR renderer + SH4ZAM math.
Monkey Ball DCReimplementation of Monkey Ball using GameCube assets from Super MB.
Elias Daler WorkRenowned PS1 homebrew dev uses SH4ZAM for his beautiful DC experiments.
Diddy Kong Racing DCRare's renowned N64 kart racer, ported to the DC. SH4ZAMed to all hell for gainz.
ExampleDescription
Bruce's BallsPushes up to 4.5 million PPS, rendering Bruce's balls.
PVR DMAReal-world, complex renderer using KOS's PVR DMA API.

Shipped something with SH4ZAM? Say so in #sh4zam on the Simulant Discord or open a PR adding it to the upstream README.