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shz_mat4x4_init_rotation

Markdown
SHZ_INLINE void shz_mat4x4_init_rotation(shz_mat4x4_t* mat, float radians, float xAxis, float yAxis, float zAxis) SHZ_NOEXCEPT;

Initializes the given 4x4 matrix to a 3D rotation matrix of angle radians about the vector with the given components.

NameTypeDescription
matshz_mat4x4_t *
radiansfloat
xAxisfloat
yAxisfloat
zAxisfloat

Nothing (void).

  • This routine works similarly to glRotatef() applied to an identitiy matrix. The given axis will automatically be normalized internally.
  • This routine clobbers XMTRX.
  • shz_mat4x4_t and shz_mat2x2_t arguments must be 8-byte aligned. Unaligned data goes through the float[16] parameters of the _unaligned routines.
  • C++ equivalent: none (call the C function from C++)
  • Type-generic form: none
  • Back-ends: SH4: shared C implementation · SW: portable C · SPU: shared C implementation
  • Defined in: sh4zam/shz_matrix.h:187
  • Module: Matrix, section "Initialization"

shz_mat4x4_init_rotation_dir