shz_mat4x4_rotate
SHZ_INLINE void shz_mat4x4_rotate(shz_mat4x4_t* mat, float radians, float xAxis, float yAxis, float zAxis) SHZ_NOEXCEPT;Multiplies and accumulates mat by the 3D rotation matrix formed by the given axis and angle.
Parameters
Section titled “Parameters”| Name | Type | Description |
|---|---|---|
mat | shz_mat4x4_t * | |
radians | float | |
xAxis | float | |
yAxis | float | |
zAxis | float |
Returns
Section titled “Returns”Nothing (void).
- Equivalent to glRotatef().
Warnings
Section titled “Warnings”- This routine clobbers XMTRX.
Naming and requirements
Section titled “Naming and requirements”shz_mat4x4_tandshz_mat2x2_targuments must be 8-byte aligned. Unaligned data goes through thefloat[16]parameters of the_unalignedroutines.
Availability
Section titled “Availability”- C++ equivalent:
shz::mat4x4::rotate - Type-generic form: none
- Back-ends: SH4: shared C implementation · SW: portable C · SPU: shared C implementation
- Defined in:
sh4zam/shz_matrix.h:601 - Module: Matrix, section "GL Transformations"