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shz_mat4x4_rotate_xyz

Markdown
SHZ_INLINE void shz_mat4x4_rotate_xyz(shz_mat4x4_t* mat, float xRadians, float yRadians, float zRadians) SHZ_NOEXCEPT;

Multiplies and accumulates mat by 3D rotation matrices about the X then Y then Z axes.

NameTypeDescription
matshz_mat4x4_t *
xRadiansfloat
yRadiansfloat
zRadiansfloat

Nothing (void).

  • This routine clobbers XMTRX.
  • shz_mat4x4_t and shz_mat2x2_t arguments must be 8-byte aligned. Unaligned data goes through the float[16] parameters of the _unaligned routines.