Skip to content

shz_mat4x4_rotate_y

Markdown
SHZ_INLINE void shz_mat4x4_rotate_y(shz_mat4x4_t* mat, float radians) SHZ_NOEXCEPT;

Multiplies and accumulates mat by a 3D rotation matrix about the Y axis.

NameTypeDescription
matshz_mat4x4_t *
radiansfloat

Nothing (void).

  • This routine clobbers XMTRX.
  • shz_mat4x4_t and shz_mat2x2_t arguments must be 8-byte aligned. Unaligned data goes through the float[16] parameters of the _unaligned routines.