Skip to content

shz_mat4x4_rotate_yxz

Markdown
SHZ_INLINE void shz_mat4x4_rotate_yxz(shz_mat4x4_t* mat, float yRadians, float xRadians, float zRadians) SHZ_NOEXCEPT;

Multiplies and accumulates mat by 3D rotation matrices about the Y then X then Z axes.

NameTypeDescription
matshz_mat4x4_t *
yRadiansfloat
xRadiansfloat
zRadiansfloat

Nothing (void).

  • This routine clobbers XMTRX.
  • shz_mat4x4_t and shz_mat2x2_t arguments must be 8-byte aligned. Unaligned data goes through the float[16] parameters of the _unaligned routines.