shz_mat4x4_rotate_zxy
SHZ_INLINE void shz_mat4x4_rotate_zxy(shz_mat4x4_t* mat, float zRadians, float xRadians, float yRadians) SHZ_NOEXCEPT;Multiplies and accumulates mat by 3D rotation matrices about the Z then X then Y axes.
Parameters
Section titled “Parameters”| Name | Type | Description |
|---|---|---|
mat | shz_mat4x4_t * | |
zRadians | float | |
xRadians | float | |
yRadians | float |
Returns
Section titled “Returns”Nothing (void).
Warnings
Section titled “Warnings”- This routine clobbers XMTRX.
Naming and requirements
Section titled “Naming and requirements”shz_mat4x4_tandshz_mat2x2_targuments must be 8-byte aligned. Unaligned data goes through thefloat[16]parameters of the_unalignedroutines.
Availability
Section titled “Availability”- C++ equivalent:
shz::mat4x4::rotate_zxy - Type-generic form: none
- Back-ends: SH4: shared C implementation · SW: portable C · SPU: shared C implementation
- Defined in:
sh4zam/shz_matrix.h:588 - Module: Matrix, section "GL Transformations"