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shz_mat4x4_rotate_zxy

Markdown
SHZ_INLINE void shz_mat4x4_rotate_zxy(shz_mat4x4_t* mat, float zRadians, float xRadians, float yRadians) SHZ_NOEXCEPT;

Multiplies and accumulates mat by 3D rotation matrices about the Z then X then Y axes.

NameTypeDescription
matshz_mat4x4_t *
zRadiansfloat
xRadiansfloat
yRadiansfloat

Nothing (void).

  • This routine clobbers XMTRX.
  • shz_mat4x4_t and shz_mat2x2_t arguments must be 8-byte aligned. Unaligned data goes through the float[16] parameters of the _unaligned routines.