shz_mat4x4_scale_reverse
SHZ_INLINE void shz_mat4x4_scale_reverse(shz_mat4x4_t* mat, float x, float y, float z) SHZ_NOEXCEPT;Pre-multiplies and accumulates the given matrix onto the 3D scaling matrix with the given components.
Parameters
Section titled “Parameters”| Name | Type | Description |
|---|---|---|
mat | shz_mat4x4_t * | |
x | float | |
y | float | |
z | float |
Returns
Section titled “Returns”Nothing (void).
Warnings
Section titled “Warnings”- This routine clobbers XMTRX
Naming and requirements
Section titled “Naming and requirements”_reverse: Reversed multiplication order (pre-multiply instead of post-multiply). (Naming and Suffixes)shz_mat4x4_tandshz_mat2x2_targuments must be 8-byte aligned. Unaligned data goes through thefloat[16]parameters of the_unalignedroutines.
Availability
Section titled “Availability”- C++ equivalent:
shz::mat4x4::scale_reverse - Type-generic form: none
- Back-ends: SH4: shared C implementation · SW: portable C · SPU: shared C implementation
- Defined in:
sh4zam/shz_matrix.h:620 - Module: Matrix, section "Reverse GL Transformations"