Skip to content

shz_mat4x4_translate

Markdown
SHZ_INLINE void shz_mat4x4_translate(shz_mat4x4_t* mat, float x, float y, float z) SHZ_NOEXCEPT;

Multiplies and accumulates mat by a 3D translation matrix with the given components.

NameTypeDescription
matshz_mat4x4_t *
xfloat
yfloat
zfloat

Nothing (void).

  • glTranslatef() equivalent.
  • This routine clobbers XMTRX.
  • shz_mat4x4_t and shz_mat2x2_t arguments must be 8-byte aligned. Unaligned data goes through the float[16] parameters of the _unaligned routines.