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shz_mat4x4_translate_reverse

Markdown
SHZ_INLINE void shz_mat4x4_translate_reverse(shz_mat4x4_t* mat, float x, float y, float z) SHZ_NOEXCEPT;

Pre-multiplies and accumulates the given matrix onto the 3D translation matrix with the given components.

NameTypeDescription
matshz_mat4x4_t *
xfloat
yfloat
zfloat

Nothing (void).

  • This routin clobbers XMTRX.
  • _reverse: Reversed multiplication order (pre-multiply instead of post-multiply). (Naming and Suffixes)
  • shz_mat4x4_t and shz_mat2x2_t arguments must be 8-byte aligned. Unaligned data goes through the float[16] parameters of the _unaligned routines.