shz_xmtrx_translate_reverse
SHZ_INLINE void shz_xmtrx_translate_reverse(float x, float y, float z) SHZ_NOEXCEPT;Pre-multiplies and accumulates XMTRX onto the 3D translation matrix with the given components.
Parameters
Section titled “Parameters”| Name | Type | Description |
|---|---|---|
x | float | |
y | float | |
z | float |
Returns
Section titled “Returns”Nothing (void).
Naming and requirements
Section titled “Naming and requirements”_reverse: Reversed multiplication order (pre-multiply instead of post-multiply). (Naming and Suffixes)
Availability
Section titled “Availability”- C++ equivalent:
shz::xmtrx::translate_reverse - Type-generic form: none
- Back-ends: SH4: dedicated SH4 implementation · SW: portable C · SPU: shared C implementation
- Defined in:
sh4zam/shz_xmtrx.h:605 - Module: XMTRX, section "Reverse GL Transformations"