shz_mat4x4_apply_rotation_yxz
SHZ_INLINE void shz_mat4x4_apply_rotation_yxz(shz_mat4x4_t* mat, float yAngle, float xAngle, float zAngle) SHZ_NOEXCEPT;Rotates the given transform matrix about the Y axis, then the X axis, then the Z axis by the given angles in radians.
Parameters
Section titled “Parameters”| Name | Type | Description |
|---|---|---|
mat | shz_mat4x4_t * | |
yAngle | float | |
xAngle | float | |
zAngle | float |
Returns
Section titled “Returns”Nothing (void).
Details
Section titled “Details”Multiplies and accumulates the given matrix with the 3D rotation matrix formed from the intrinsic rotation created by the given Tait-Bryan Y-X-Z angles.
Warnings
Section titled “Warnings”- This routine clobbers XMTRX.
Naming and requirements
Section titled “Naming and requirements”shz_mat4x4_tandshz_mat2x2_targuments must be 8-byte aligned. Unaligned data goes through thefloat[16]parameters of the_unalignedroutines.
Availability
Section titled “Availability”- C++ equivalent:
shz::mat4x4::apply_rotation_yxz - Type-generic form: none
- Back-ends: SH4: shared C implementation · SW: portable C · SPU: shared C implementation
- Defined in:
sh4zam/shz_matrix.h:463 - Module: Matrix, section "Applying"