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shz_mat4x4_apply_rotation_zxy

Markdown
SHZ_INLINE void shz_mat4x4_apply_rotation_zxy(shz_mat4x4_t* mat, float zAngle, float xAngle, float yAngle) SHZ_NOEXCEPT;

Rotates the given transform matrix about the Z axis, then the X axis, then the Y axis by the given angles in radians.

NameTypeDescription
matshz_mat4x4_t *
zAnglefloat
xAnglefloat
yAnglefloat

Nothing (void).

Multiplies and accumulates the given matrix with the 3D rotation matrix formed from the intrinsic rotation created by the given Tait-Bryan Z-Y-X angles.

  • This routine clobbers XMTRX.
  • shz_mat4x4_t and shz_mat2x2_t arguments must be 8-byte aligned. Unaligned data goes through the float[16] parameters of the _unaligned routines.